We’re looking for env artists, gameplay designers, lighting artists, and more to help improve our pvp output. One way to hold me accountable by looking at our careers page. Overall, we’re still very interested in growing the amount of Destiny we make every year.
So, this tweet thread has turned into a tweet novel, but I wanted to make sure we shed some light to what’s going on behind the scenes here. We want to provide something on the scale of this trials rework to players every year.
We aren’t quite ready to spoil these yet, but we’re excited to offer new twists and rules to the ways you can make shaxx proud.įinally, after the dust settles on the Trials update in s15, we want to look at what other broad systemic improvements the PVP ecosystem needs. Second, the team is working on multiple brand-new modes for 2022. The Destiny Sandbox has sped up in Destiny 2, so right now the team is validating that the mode still holds up with our new gameplay. It’s been too long since we’ve dunked on some guardians. There are three main efforts going on behind the scenes here.įirst, the team is investigating getting Rift in Destiny 2 next year. There are a bunch of new environments in Destiny 2, and we’re excited to start bringing them into the crucible.įinally, after those 3 maps are added to the rotation in 16 and 17, we will be remastering a Destiny 1 map and bringing it to Destiny 2 for the first time in seasonĪll this effort is going to be done in parallel with the team looking to fund the far future with a predictable roadmap of maps in Lightfall and beyond.īut maps are just part of the recipe here, we also know we need to support modes.
So, while it may seem from the outside like we’re just pushing a button there’s a significant lift from the team to get more of this content back in rotation.Īfter reprised maps in season 16, season 17 will come with a brand-new map. When we upgraded our engine with Beyond Light it means we had to hand port all of our Destiny 2 maps and modes. New maps take time to get right, so to open the faucet for S16, the team is working on porting two vaulted Destiny 2 maps to be compatible with our engine updates. If you play pvp, the team wants you to understand that you will be getting new maps and modes every year, and that the cadence of those coming out feels predictable.īut in order to get to predictable, we need to open the faucet again.
We believe in this investment, but it is going to take some time before you start seeing results in game. The first half of 2021 we’ve been working on the foundation, but now we’re spinning up teams on new maps and modes. But we know we also have room to grow when it comes to new maps and modes. This isn’t something we’ll ever be “done” with. We’ve gotta keep our foot on the gas when it comes to revitalizing pvp pursuits and keeping gameplay metas fresh. Next season, you’ll continue to see this effort with not only changes to 3-peaking but also what the team has been planning for the revamp of Trials of Osiris (tune in 8/24 for more info). You’ve seen some of this already in Stasis balancing, reputation updates, and shifting weapon metas. This year the team has spent a lot of our future facing effort on plussing up the current crucible experience. I can’t imagine a version of Destiny 2 that doesn’t involve getting a sweet new gun and taking it for a spin in the crucible. Joe Blackburn on Twitter at 5.04pm said:Īhead of the showcase this month, I wanted to take a little time to talk about Destiny PVP.Ĭompetitive modes are part of what makes this game special. This was posted approximately 5pm British Summer Time here in the UK. First of all, let’s have a look at the thread from Joe.